Monday, 8 October 2012

Weekly Photoshop assignment - Robots!

Here i found various artists and designs that really gave me some great ideas. I liked the idea of an industrial styled robot, used for helping man with daily tasks. Junkyard robot? JCB Machine?


While searches the net for inspiration and ideas i found a great artist called Anthony Jones. He has a great style that is so clean and crisp, the detail and tones really do make it stand out. Stunning composition and really good use of the colour white ha. Something like this would be what i would love to do for my final piece, but hey we'll see.

First off i started designing robot parts and different designs, like i stated above i liked the idea of an industrial robot used by humans or for humans. One of my man ideas was a giant machine used to pick up 'junk' by having a hydraulic arms.On the other page i also decided to try doing Anthony Jones styled robot, futuristic and clean mechanical design.
Here are various silhouettes that i touched up and designed to help me decide the overall shape and to help me choose what was more of a solid design.
I wasn't too happy with the final result, the lighting and shadows are weak and could of worked much more on the composition. Lowering the horizon line and lowering the camera to look up to the robot would of maybe made him actually look giant. Figureing out more detail and other designs that could go on top would of help too, where it stands the current design is bland, plain and in the future i must remember to add more imperfections and detail. 

Sunday, 30 September 2012

Weekly Photoshop assignment - Tentacles!

Before jumping to sketching some designs, i did standard research on various artist to gather ideas.
I was excited to do this as there are many different routes and loads of design possibilities. 
Octopus, squids and the like are pretty fun to draw, suckers, spikes, goo and many arms.I tried by thinking what creatures would have tentacles and how that would affect the way the tentacle looks.
Here is where i started designing different compositions and page layouts, quite a few designs here that i wish i did instead of my final. 
Here i tried several techniques and colour schemes that i might use in my final design. Sketching some suckers and wrapped around tentacles. 
The first main rough stage i got too, most of the values and shadows are in place. My vision was to try and produce a cartoon with realism, defining extra detail and gore that wouldn't normally fit with a cartoon styled design.
I felt after the initial stage that i had trouble colouring on top of the greyed version i had before. Using Photoshop techniques like using an overlay layer, seemed to give it a washed out look. Wasn't sure where else to go with it other then add more detail, i think the main thing i need to learn is using a wider range of colours to bring out the contrasting values more. I think in the future i will try going straight in with colour and see if i achieve desired effect. 



Friday, 28 September 2012

The house that god built.

Here are some of the uvw maps that i started to do. This is when things were going okay.

Yup, going okay so far.

Slap on some textures.
...then the house died.

I literally crashed, burned, raged and died inside. Eventually i gave up due to time contrants also. 


Thursday, 27 September 2012

Demonstrating basic lighting skills.

Here is an example of three point lighting, the model was already provided but that task was  to set more of a scene using a Key light, Fill light and a back light. 
Quite enjoyed fiddling around to get desired effect. 
This took me a little longer to get the hang of, getting the lighting right behind the archway was most annoying. Maybe bit more practice to get it right but i was okay with this version. 


Low poly sci-fi gun - 1500 Triangles.

Under 1500 triangles? Mission complete!

After i done the model i wish i spent more time using up those extra polys to add more detail. Would of enjoyed spending more time on this.

Side view.



Somehow along the way, alot of quality was lost.

Penasaur, texturing/mapping.

This is my finished dinosaur map, was quite happy with finally outcome but had a lot of fun. I started having fun with it once i could distinguish what goes where. I could of spent many more hours polishing it up but in the end i was chuffed with it like this. 


He is happy to see you.

Textured/painted underbelly and nails.

Side view
Screenshot of Photoshop and 3ds max, working in perfect matrimony.


Somehow along the way, quality was left behind. (Was better before, i swear) 

Sunday, 2 September 2012

Go, water type!

Once again, just a little mess around on Photoshop. Not that great, could add loads more to it to be honest.
Was just mainly to see if i still 'had' it, obviously i barely have.




Note to self: Should really try and finish a full piece!

Wednesday, 29 August 2012

Croc


Would like to finish this at some point (I swear i say that about every piece of art i do, but never end up doing it) just a basic sketch but the idea is there. 


Quicky


Monday, 14 May 2012

Box man!

Here is my low poly man made from just a cube. The main tool i used was extrude and vertex edits.
I am quite happy with the final turbosmoothed man but a few things are a little off. Head shape and groin area need tweeking the most.

Stump man, assemble!